
You will learn how to properly use Arnold and Composite your renders.The tutor will go deep into hair creation using XGen inside Maya and creates 5 different areas of human body hair. You will learn a solid hair creation method.You are going to learn how to utilize high-quality assets to achieve realism and what are the dos and don’ts are in the way of achieving great results. You will learn the pipeline of creating and rendering a realistic head.The tutor is going to be explaining facial anatomy during the sculpting process and in a separate chapter as well.


You are going the get a moderate knowledge of facial anatomy.

You will learn a solid pipeline as well as a little new knowledge about facial anatomy. A lot of assets were utilized to make the whole process easier and faster and give you a focus on blocking out and shaping the face and the expression. In this course, we are gonna focus on how to bring a face to life out of polygons. Sculpting a 3D Male Portrait with Zbrush and Maya
